Device#dolby
  • References/Game Development/Phaser/System/Device

dolby : boolean Can this device play EC-3 Dolby Digital Plus files? Source

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Device#canPlayAudio()
  • References/Game Development/Phaser/System/Device

canPlayAudio(type) → {boolean} Check whether the host environment can play audio. Parameters

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Device#hlsVideo
  • References/Game Development/Phaser/System/Device

hlsVideo : boolean Can this device play hls video files? Source code:

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Device#webm
  • References/Game Development/Phaser/System/Device

webm : boolean Can this device play webm files? Source code:

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Device#opus
  • References/Game Development/Phaser/System/Device

opus : boolean Can this device play opus files? Source code:

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Device#quirksMode
  • References/Game Development/Phaser/System/Device

quirksMode : boolean Is the browser running in strict mode (false) or quirks mode? (true)

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Device#mp4Video
  • References/Game Development/Phaser/System/Device

mp4Video : boolean Can this device play h264 mp4 video files? Source code:

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Device.onInitialized
  • References/Game Development/Phaser/System/Device

<static, nullable> onInitialized : Phaser.Signal

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Device#mspointer
  • References/Game Development/Phaser/System/Device

mspointer : boolean Is mspointer available? Source code:

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DOM.documentBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> documentBounds : Phaser.Rectangle

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