webmVideo : boolean Can this device play webm video files? Source code:
electron : boolean Is the game running under GitHub Electron? Source code:
chromeOS : boolean Is running on chromeOS? Source code:
<static> addToDOM(canvas, parent, overflowHidden) → {HTMLCanvasElement}
ieVersion : number If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device
canvasBitBltShift : boolean True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap
windowsPhone : boolean Is running on a Windows Phone? Source code:
<static> getOffset(element, point) → {
new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core
<static> setUserSelect(canvas, value) → {HTMLCanvasElement}
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