windowsPhone : boolean Is running on a Windows Phone? Source code:
canvasBitBltShift : boolean True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap
canPlayAudio(type) → {boolean} Check whether the host environment can play audio. Parameters
chromeOS : boolean Is running on chromeOS? Source code:
<static, readonly> documentBounds : Phaser.Rectangle
isConsoleOpen() Check whether the console is open.Note that this only works in Firefox with Firebug and earlier versions of Chrome
dolby : boolean Can this device play EC-3 Dolby Digital Plus files? Source
webm : boolean Can this device play webm files? Source code:
<static, nullable> onInitialized : Phaser.Signal
node : boolean Is the game running under Node.js? Source code:
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