Device#chromeOS
  • References/Game Development/Phaser/System/Device

chromeOS : boolean Is running on chromeOS? Source code:

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Device#canPlayAudio()
  • References/Game Development/Phaser/System/Device

canPlayAudio(type) → {boolean} Check whether the host environment can play audio. Parameters

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Device#webAudio
  • References/Game Development/Phaser/System/Device

webAudio : boolean Is the WebAudio API available? Source code:

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Device#webmVideo
  • References/Game Development/Phaser/System/Device

webmVideo : boolean Can this device play webm video files? Source code:

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Device#windowsPhone
  • References/Game Development/Phaser/System/Device

windowsPhone : boolean Is running on a Windows Phone? Source code:

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Device#tridentVersion
  • References/Game Development/Phaser/System/Device

tridentVersion : number If running in Internet Explorer 11 this will contain the major version number. See

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Device#mp4Video
  • References/Game Development/Phaser/System/Device

mp4Video : boolean Can this device play h264 mp4 video files? Source code:

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RequestAnimationFrame#stop()
  • References/Game Development/Phaser/System/RequestAnimationFrame

stop() Stops the requestAnimationFrame from running. Source code:

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Device#mspointer
  • References/Game Development/Phaser/System/Device

mspointer : boolean Is mspointer available? Source code:

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DOM.getOffset()
  • References/Game Development/Phaser/System/DOM

<static> getOffset(element, point) → {

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