Device#m4a
  • References/Game Development/Phaser/System/Device

m4a : boolean Can this device play m4a files? True if this device can play m4a files.

2025-01-10 15:47:30
Device#desktop
  • References/Game Development/Phaser/System/Device

desktop : boolean Is running on a desktop? Source code:

2025-01-10 15:47:30
Device#canPlayVideo()
  • References/Game Development/Phaser/System/Device

canPlayVideo(type) → {boolean} Check whether the host environment can play video files.

2025-01-10 15:47:30
Canvas.setSmoothingEnabled()
  • References/Game Development/Phaser/System/Canvas

<static> setSmoothingEnabled(context, value) → {CanvasRenderingContext2D}

2025-01-10 15:47:30
Device#oggVideo
  • References/Game Development/Phaser/System/Device

oggVideo : boolean Can this device play ogg video files? Source code:

2025-01-10 15:47:30
Device#pointerLock
  • References/Game Development/Phaser/System/Device

pointerLock : boolean Is Pointer Lock available? Source code:

2025-01-10 15:47:30
RequestAnimationFrame#updateSetTimeout()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateSetTimeout() The update method for the setTimeout. Source code:

2025-01-10 15:47:30
Device#firefoxVersion
  • References/Game Development/Phaser/System/Device

firefoxVersion : number If running in Firefox this will contain the major version number.

2025-01-10 15:47:30
Canvas.getSmoothingEnabled()
  • References/Game Development/Phaser/System/Canvas

<static> getSmoothingEnabled(context) → {boolean} Returns

2025-01-10 15:47:30
Device#ogg
  • References/Game Development/Phaser/System/Device

ogg : boolean Can this device play ogg files? Source code:

2025-01-10 15:47:30