Device#touch
  • References/Game Development/Phaser/System/Device

touch : boolean Is touch available? Source code:

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Device#ie
  • References/Game Development/Phaser/System/Device

ie : boolean Set to true if running in Internet Explorer. Source code:

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Canvas.getSmoothingEnabled()
  • References/Game Development/Phaser/System/Canvas

<static> getSmoothingEnabled(context) → {boolean} Returns

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Canvas.setImageRenderingCrisp()
  • References/Game Development/Phaser/System/Canvas

<static> setImageRenderingCrisp(canvas) → {HTMLCanvasElement}

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Device#macOS
  • References/Game Development/Phaser/System/Device

macOS : boolean Is running on macOS? Source code:

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Device#oggVideo
  • References/Game Development/Phaser/System/Device

oggVideo : boolean Can this device play ogg video files? Source code:

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Device#canPlayVideo()
  • References/Game Development/Phaser/System/Device

canPlayVideo(type) → {boolean} Check whether the host environment can play video files.

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Device#requestFullscreen
  • References/Game Development/Phaser/System/Device

requestFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to activate it.

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RequestAnimationFrame#updateSetTimeout()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateSetTimeout() The update method for the setTimeout. Source code:

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Canvas.setSmoothingEnabled()
  • References/Game Development/Phaser/System/Canvas

<static> setSmoothingEnabled(context, value) → {CanvasRenderingContext2D}

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