Canvas.setBackgroundColor()
  • References/Game Development/Phaser/System/Canvas

<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}

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Canvas.setTouchAction()
  • References/Game Development/Phaser/System/Canvas

<static> setTouchAction(canvas, value) → {HTMLCanvasElement}

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Canvas.setTransform()
  • References/Game Development/Phaser/System/Canvas

<static> setTransform(context, translateX, translateY, scaleX, scaleY, skewX, skewY) → {Canvas

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Canvas#Canvas
  • References/Game Development/Phaser/System/Canvas

new Canvas() The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use,including

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Canvas.removeFromDOM()
  • References/Game Development/Phaser/System/Canvas

<static> removeFromDOM(canvas) Removes the given canvas element from the DOM.

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Canvas.getSmoothingPrefix()
  • References/Game Development/Phaser/System/Canvas

<static> getSmoothingPrefix(context) → {string | null} Gets

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Canvas.create()
  • References/Game Development/Phaser/System/Canvas

<static> create(parent, width, height, id

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Canvas.addToDOM()
  • References/Game Development/Phaser/System/Canvas

<static> addToDOM(canvas, parent, overflowHidden) → {HTMLCanvasElement}

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Canvas.setUserSelect()
  • References/Game Development/Phaser/System/Canvas

<static> setUserSelect(canvas, value) → {HTMLCanvasElement}

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Canvas.setImageRenderingBicubic()
  • References/Game Development/Phaser/System/Canvas

<static> setImageRenderingBicubic(canvas) → {HTMLCanvasElement}

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