Device#tridentVersion
  • References/Game Development/Phaser/System/Device

tridentVersion : number If running in Internet Explorer 11 this will contain the major version number. See

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RequestAnimationFrame#stop()
  • References/Game Development/Phaser/System/RequestAnimationFrame

stop() Stops the requestAnimationFrame from running. Source code:

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Device#webAudio
  • References/Game Development/Phaser/System/Device

webAudio : boolean Is the WebAudio API available? Source code:

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RequestAnimationFrame#RequestAnimationFrame
  • References/Game Development/Phaser/System/RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core

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Device#electron
  • References/Game Development/Phaser/System/Device

electron : boolean Is the game running under GitHub Electron? Source code:

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Device#firefox
  • References/Game Development/Phaser/System/Device

firefox : boolean Set to true if running in Firefox. Source code:

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Device#ogg
  • References/Game Development/Phaser/System/Device

ogg : boolean Can this device play ogg files? Source code:

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Device#m4a
  • References/Game Development/Phaser/System/Device

m4a : boolean Can this device play m4a files? True if this device can play m4a files.

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Device#pointerLock
  • References/Game Development/Phaser/System/Device

pointerLock : boolean Is Pointer Lock available? Source code:

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Device#desktop
  • References/Game Development/Phaser/System/Device

desktop : boolean Is running on a desktop? Source code:

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