Device#mp4Video
  • References/Game Development/Phaser/System/Device

mp4Video : boolean Can this device play h264 mp4 video files? Source code:

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Device#mspointer
  • References/Game Development/Phaser/System/Device

mspointer : boolean Is mspointer available? Source code:

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Canvas.setUserSelect()
  • References/Game Development/Phaser/System/Canvas

<static> setUserSelect(canvas, value) → {HTMLCanvasElement}

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Device#tridentVersion
  • References/Game Development/Phaser/System/Device

tridentVersion : number If running in Internet Explorer 11 this will contain the major version number. See

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Device#iOS
  • References/Game Development/Phaser/System/Device

iOS : boolean Is running on iOS? Source code:

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Device#oggVideo
  • References/Game Development/Phaser/System/Device

oggVideo : boolean Can this device play ogg video files? Source code:

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Device#h264Video
  • References/Game Development/Phaser/System/Device

h264Video : boolean Can this device play h264 mp4 video files? Source code:

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Device#desktop
  • References/Game Development/Phaser/System/Device

desktop : boolean Is running on a desktop? Source code:

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Device#m4a
  • References/Game Development/Phaser/System/Device

m4a : boolean Can this device play m4a files? True if this device can play m4a files.

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Device#firefox
  • References/Game Development/Phaser/System/Device

firefox : boolean Set to true if running in Firefox. Source code:

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