Device#webm
  • References/Game Development/Phaser/System/Device

webm : boolean Can this device play webm files? Source code:

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DOM.documentBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> documentBounds : Phaser.Rectangle

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Canvas.setUserSelect()
  • References/Game Development/Phaser/System/Canvas

<static> setUserSelect(canvas, value) → {HTMLCanvasElement}

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Device#quirksMode
  • References/Game Development/Phaser/System/Device

quirksMode : boolean Is the browser running in strict mode (false) or quirks mode? (true)

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RequestAnimationFrame#RequestAnimationFrame
  • References/Game Development/Phaser/System/RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core

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Device#h264Video
  • References/Game Development/Phaser/System/Device

h264Video : boolean Can this device play h264 mp4 video files? Source code:

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Canvas.setImageRenderingCrisp()
  • References/Game Development/Phaser/System/Canvas

<static> setImageRenderingCrisp(canvas) → {HTMLCanvasElement}

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Device#ie
  • References/Game Development/Phaser/System/Device

ie : boolean Set to true if running in Internet Explorer. Source code:

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Device#touch
  • References/Game Development/Phaser/System/Device

touch : boolean Is touch available? Source code:

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Canvas.setImageRenderingBicubic()
  • References/Game Development/Phaser/System/Canvas

<static> setImageRenderingBicubic(canvas) → {HTMLCanvasElement}

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