DOM.visualBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> visualBounds : Phaser.Rectangle

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Canvas.removeFromDOM()
  • References/Game Development/Phaser/System/Canvas

<static> removeFromDOM(canvas) Removes the given canvas element from the DOM.

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Device#trident
  • References/Game Development/Phaser/System/Device

trident : boolean Set to true if running a Trident version of Internet Explorer (IE11+)

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Device#midori
  • References/Game Development/Phaser/System/Device

midori : boolean Set to true if running in Midori. Source code:

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Device#opera
  • References/Game Development/Phaser/System/Device

opera : boolean Set to true if running in Opera. Source code:

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Device#edge
  • References/Game Development/Phaser/System/Device

edge : boolean Set to true if running in Microsoft Edge browser. Source code:

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Canvas.create()
  • References/Game Development/Phaser/System/Canvas

<static> create(parent, width, height, id

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Device#safari
  • References/Game Development/Phaser/System/Device

safari : boolean Set to true if running in Safari. Source code:

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Device#iOSVersion
  • References/Game Development/Phaser/System/Device

iOSVersion : number If running in iOS this will contain the major version number. Source

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Device#typedArray
  • References/Game Development/Phaser/System/Device

typedArray : boolean Does the browser support TypedArrays? Source code:

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