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  • Game Development
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  • System
System:
  • Canvas
  • Device
  • DOM
  • RequestAnimationFrame


×
Device#wav
  • References/Game Development/Phaser/System/Device

wav : boolean Can this device play wav files? Source code:

2025-01-10 15:47:30
Device#opera
  • References/Game Development/Phaser/System/Device

opera : boolean Set to true if running in Opera. Source code:

2025-01-10 15:47:30
Device#midori
  • References/Game Development/Phaser/System/Device

midori : boolean Set to true if running in Midori. Source code:

2025-01-10 15:47:30
Device#worker
  • References/Game Development/Phaser/System/Device

worker : boolean Is worker available? Source code:

2025-01-10 15:47:30
Device#chrome
  • References/Game Development/Phaser/System/Device

chrome : boolean Set to true if running in Chrome. Source code:

2025-01-10 15:47:30
Device#trident
  • References/Game Development/Phaser/System/Device

trident : boolean Set to true if running a Trident version of Internet Explorer (IE11+)

2025-01-10 15:47:30
Canvas.removeFromDOM()
  • References/Game Development/Phaser/System/Canvas

<static> removeFromDOM(canvas) Removes the given canvas element from the DOM.

2025-01-10 15:47:30
Device#webGL
  • References/Game Development/Phaser/System/Device

webGL : boolean Is webGL available? Source code:

2025-01-10 15:47:30
Device#crosswalk
  • References/Game Development/Phaser/System/Device

crosswalk : boolean Is the game running under the Intel Crosswalk XDK? Source

2025-01-10 15:47:30
Device#safari
  • References/Game Development/Phaser/System/Device

safari : boolean Set to true if running in Safari. Source code:

2025-01-10 15:47:30

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