Canvas#Canvas
  • References/Game Development/Phaser/System/Canvas

new Canvas() The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use,including

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Canvas.create()
  • References/Game Development/Phaser/System/Canvas

<static> create(parent, width, height, id

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Device#isAndroidStockBrowser()
  • References/Game Development/Phaser/System/Device

isAndroidStockBrowser() Detect if the host is a an Android Stock browser.This is available before the device "ready" event.

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Device#worker
  • References/Game Development/Phaser/System/Device

worker : boolean Is worker available? Source code:

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Device#midori
  • References/Game Development/Phaser/System/Device

midori : boolean Set to true if running in Midori. Source code:

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Device#crosswalk
  • References/Game Development/Phaser/System/Device

crosswalk : boolean Is the game running under the Intel Crosswalk XDK? Source

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Device#iOSVersion
  • References/Game Development/Phaser/System/Device

iOSVersion : number If running in iOS this will contain the major version number. Source

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Device#chrome
  • References/Game Development/Phaser/System/Device

chrome : boolean Set to true if running in Chrome. Source code:

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Device#opera
  • References/Game Development/Phaser/System/Device

opera : boolean Set to true if running in Opera. Source code:

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RequestAnimationFrame#game
  • References/Game Development/Phaser/System/RequestAnimationFrame

game : Phaser.Game The currently running game.

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