Device#css3D
  • References/Game Development/Phaser/System/Device

css3D : boolean Is css3D available? Source code:

2025-01-10 15:47:30
Device#windows
  • References/Game Development/Phaser/System/Device

windows : boolean Is running on windows? Source code:

2025-01-10 15:47:30
Device#littleEndian
  • References/Game Development/Phaser/System/Device

littleEndian : boolean Is the device big or little endian? (only detected if the browser supports TypedArrays)

2025-01-10 15:47:30
DOM.layoutBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> layoutBounds : Phaser.Rectangle

2025-01-10 15:47:30
Device#iPhone4
  • References/Game Development/Phaser/System/Device

iPhone4 : boolean Is running on iPhone4? Source code:

2025-01-10 15:47:30
Device#iPad
  • References/Game Development/Phaser/System/Device

iPad : boolean Is running on iPad? Source code:

2025-01-10 15:47:30
Device#safariVersion
  • References/Game Development/Phaser/System/Device

safariVersion : number If running in Safari this will contain the major version number.

2025-01-10 15:47:30
Canvas.setBackgroundColor()
  • References/Game Development/Phaser/System/Canvas

<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}

2025-01-10 15:47:30
Device#fullscreenKeyboard
  • References/Game Development/Phaser/System/Device

fullscreenKeyboard : boolean Does the browser support access to the Keyboard during Full Screen mode?

2025-01-10 15:47:30
Device#cocoonJSApp
  • References/Game Development/Phaser/System/Device

cocoonJSApp : boolean Is this game running with CocoonJS.App? Source code:

2025-01-10 15:47:30