Device#iPad
  • References/Game Development/Phaser/System/Device

iPad : boolean Is running on iPad? Source code:

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RequestAnimationFrame#forceSetTimeOut
  • References/Game Development/Phaser/System/RequestAnimationFrame

forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source

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Device#linux
  • References/Game Development/Phaser/System/Device

linux : boolean Is running on linux? Source code:

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Device#safariVersion
  • References/Game Development/Phaser/System/Device

safariVersion : number If running in Safari this will contain the major version number.

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DOM.inLayoutViewport()
  • References/Game Development/Phaser/System/DOM

<static> inLayoutViewport(element, cushion) → {boolean}

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Device#canvas
  • References/Game Development/Phaser/System/Device

canvas : boolean Is canvas available? Source code:

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DOM.getBounds()
  • References/Game Development/Phaser/System/DOM

<static> getBounds(element, cushion) → {Object | boolean}

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Device#LITTLE_ENDIAN
  • References/Game Development/Phaser/System/Device

LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:

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Device#file
  • References/Game Development/Phaser/System/Device

file : boolean Is file available? Source code:

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Device#fileSystem
  • References/Game Development/Phaser/System/Device

fileSystem : boolean Is fileSystem available? Source code:

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