onUp : Phaser.Signal This Signal is dispatched every
scale : Phaser.Point The scale by which all input coordinates
destroy() Stops all of the Input Managers from running. Source code:
keyboard : Phaser.Keyboard The Keyboard Input manager
mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
[static] LEFT_BUTTON : number Source code:
getPointerFromIdentifier(identifier) → {Phaser.Pointer}
screenY : number The vertical coordinate of the Pointer relative to the screen. Source
update() Updates all currently defined keys. Source code:
onTouchStart(event) The internal method that handles the touchstart event from the browser. Parameters
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