MSPointer#onPointerDown()
  • References/Game Development/Phaser/Input/MSPointer

onPointerDown(event) The function that handles the PointerDown event. Parameters

2025-01-10 15:47:30
MSPointer#onPointerMove()
  • References/Game Development/Phaser/Input/MSPointer

onPointerMove(event) The function that handles the PointerMove event. Parameters

2025-01-10 15:47:30
MSPointer#pointerUpCallback
  • References/Game Development/Phaser/Input/MSPointer

pointerUpCallback : Function A callback that can be fired on a MSPointerUp event. Source

2025-01-10 15:47:30
MSPointer#event
  • References/Game Development/Phaser/Input/MSPointer

event :MSPointerEvent | null The browser MSPointer DOM event. Will be null if no event has ever been received.Access this

2025-01-10 15:47:30
MSPointer#game
  • References/Game Development/Phaser/Input/MSPointer

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
MSPointer#pointerMoveCallback
  • References/Game Development/Phaser/Input/MSPointer

pointerMoveCallback : Function A callback that can be fired on a MSPointerMove event.

2025-01-10 15:47:30
MSPointer#onPointerUpGlobal()
  • References/Game Development/Phaser/Input/MSPointer

onPointerUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters

2025-01-10 15:47:30
MSPointer#start()
  • References/Game Development/Phaser/Input/MSPointer

start() Starts the event listeners running. Source code:

2025-01-10 15:47:30
MSPointer#pointerDownCallback
  • References/Game Development/Phaser/Input/MSPointer

pointerDownCallback : Function A callback that can be fired on a MSPointerDown event.

2025-01-10 15:47:30
MSPointer#capture
  • References/Game Development/Phaser/Input/MSPointer

capture : boolean If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully

2025-01-10 15:47:30