onDown : Phaser.Signal A Signal that is dispatched
parent : Phaser.Pointer |
keyboard : Phaser.Keyboard The Keyboard Input manager
movementY : number The vertical processed relative movement of the Pointer in pixels since last event.
[readonly] totalActivePointers : integers The total number of active Pointers, not counting
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
update() Updates all currently defined keys. Source code:
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully
[static] LEFT_BUTTON : number Source code:
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