game : Phaser.Game A reference to the currently running game
onDown : Phaser.Signal A Signal that is dispatched
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down.
new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer
onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear
capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully
positionDown : Phaser.Point A Phaser.Point object containing
mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
update() Updates all currently defined keys. Source code:
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