getPointerFromIdentifier(identifier) → {Phaser.Pointer}
keyboard : Phaser.Keyboard The Keyboard Input manager
[readonly] totalActivePointers : integers The total number of active Pointers, not counting
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
destroy() Stops all of the Input Managers from running. Source code:
onDown : Phaser.Signal A Signal that is dispatched
new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
onHold : Phaser.Signal A Signal that is dispatched
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