destroy() Stops all of the Input Managers from running. Source code:
keyboard : Phaser.Keyboard The Keyboard Input manager
getPointer(isActive) → {Phaser.Pointer}
[static] TOUCH_OVERRIDES_MOUSE : number Source code:
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
[readonly] pollLocked : boolean True if the Input is currently poll rate locked.
new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer
[readonly] totalActivePointers : integers The total number of active Pointers, not counting
onDown : Phaser.Signal A Signal that is dispatched
onHold : Phaser.Signal A Signal that is dispatched
Page 1 of 7