onHold : Phaser.Signal A Signal that is dispatched
keyboard : Phaser.Keyboard The Keyboard Input manager
scale : Phaser.Point The scale by which all input coordinates
[readonly] pollLocked : boolean True if the Input is currently poll rate locked.
getPointerFromIdentifier(identifier) → {Phaser.Pointer}
touch : Phaser.Touch The Touch Input manager. You
destroy() Stops all of the Input Managers from running. Source code:
onDown : Phaser.Signal A Signal that is dispatched
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer
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