recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer
pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
activePointer : Phaser.Pointer The most recently active
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
pointer2 : Phaser.Pointer A Pointer object.
minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
onUp : Phaser.Signal A Signal that is dispatched each
speed : Phaser.Point A point object representing the
mousePointer :Pointer The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.
hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source
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