minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
pointer5 : Phaser.Pointer A Pointer object.
recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer
pointer10 : Phaser.Pointer A Pointer object.
mousePointer :Pointer The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.
activePointer : Phaser.Pointer The most recently active
game : Phaser.Game A reference to the currently running game
onUp : Phaser.Signal A Signal that is dispatched each
speed : Phaser.Point A point object representing the
pointer7 : Phaser.Pointer A Pointer object.
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