recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer
minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
pointer2 : Phaser.Pointer A Pointer object.
mousePointer :Pointer The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.
onUp : Phaser.Signal A Signal that is dispatched each
pointer5 : Phaser.Pointer A Pointer object.
pointer10 : Phaser.Pointer A Pointer object.
speed : Phaser.Point A point object representing the
game : Phaser.Game A reference to the currently running game
onTap : Phaser.Signal A Signal that is dispatched
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