pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
deleteMoveCallback(callback, context) Removes the callback from the Phaser.Input.moveCallbacks array. Parameters
mousePointer :Pointer The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.
pointer5 : Phaser.Pointer A Pointer object.
pointer2 : Phaser.Pointer A Pointer object.
onUp : Phaser.Signal A Signal that is dispatched each
game : Phaser.Game A reference to the currently running game
pointer10 : Phaser.Pointer A Pointer object.
speed : Phaser.Point A point object representing the
tapRate : number The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or
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