[readonly] totalActivePointers : integers The total number of active Pointers, not counting
getPointerFromIdentifier(identifier) → {Phaser.Pointer}
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
onHold : Phaser.Signal A Signal that is dispatched
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer
[static] TOUCH_OVERRIDES_MOUSE : number Source code:
getPointer(isActive) → {Phaser.Pointer}
destroy() Stops all of the Input Managers from running. Source code:
[readonly] pollLocked : boolean True if the Input is currently poll rate locked.
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