[static] TOUCH_OVERRIDES_MOUSE : number Source code:
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
getPointer(isActive) → {Phaser.Pointer}
[readonly] worldY : number The world Y coordinate of the most recently active pointer.
[readonly] totalActivePointers : integers The total number of active Pointers, not counting
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
activePointer : Phaser.Pointer The most recently active
deleteMoveCallback(callback, context) Removes the callback from the Phaser.Input.moveCallbacks array. Parameters
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