scale : Phaser.Point The scale by which all input coordinates
getPointerFromIdentifier(identifier) → {Phaser.Pointer}
touch : Phaser.Touch The Touch Input manager. You
[readonly] worldY : number The world Y coordinate of the most recently active pointer.
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
deleteMoveCallback(callback, context) Removes the callback from the Phaser.Input.moveCallbacks array. Parameters
pointer2 : Phaser.Pointer A Pointer object.
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