justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
scale : Phaser.Point The scale by which all input coordinates
destroy() Stops all of the Input Managers from running. Source code:
[static] TOUCH_OVERRIDES_MOUSE : number Source code:
[readonly] worldY : number The world Y coordinate of the most recently active pointer.
getPointer(isActive) → {Phaser.Pointer}
activePointer : Phaser.Pointer The most recently active
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer
minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
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