minPriorityID : number
You can tell all Pointers to ignore any Game Object with a priorityID
lower than this value.
This is useful when stacking UI layers. Set to zero to disable.
- Source code: input/Input.js (Line 314)
minPriorityID : number
You can tell all Pointers to ignore any Game Object with a priorityID
lower than this value.
This is useful when stacking UI layers. Set to zero to disable.
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