multiInputOverride : number Controls the expected behavior when using a mouse and touch together on a multi-input device.
pointer3 : Phaser.Pointer A Pointer object.
maxPointers : integer The maximum number of Pointers allowed to be active at any one time. A value of -1 is only limited by the
circle : Phaser.Circle A Circle object centered on
pointer6 : Phaser.Pointer A Pointer object.
gamepad : Phaser.Gamepad The Gamepad Input manager
resetLocked : boolean If the Input Manager has been reset locked then all calls made to InputManager.reset,such as from a
hitTest(displayObject, pointer, localPoint) Tests if the pointer hits the given object. Parameters
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