x : number The X coordinate of the most recently active pointer.This value takes game scaling into account automatically
addPointer() → {Phaser.Pointer | null}
setInteractiveCandidateHandler(callback, context) Adds a callback that is fired every time Pointer.processInteractiveObjects
pointer4 : Phaser.Pointer A Pointer object.
pointer9 : Phaser.Pointer A Pointer object.
[static] MAX_POINTERS : integer The maximum number of pointers that can be added. This excludes
addMoveCallback(callback, context) Adds a callback that is fired every time the activePointer receives a DOM move event such as a mousemove
mspointer : Phaser.MSPointer The MSPointer Input
getPointerFromId(pointerId) → {Phaser.Pointer}
holdRate : number The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event.
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