Input#addMoveCallback()

addMoveCallback(callback, context)

Adds a callback that is fired every time the activePointer receives a DOM move event such as a mousemove or touchmove.

The callback will be sent 4 parameters:

A reference to the Phaser.Pointer object that moved,
The x position of the pointer,
The y position,
A boolean indicating if the movement was the result of a 'click' event (such as a mouse click or touch down).

It will be called every time the activePointer moves, which in a multi-touch game can be a lot of times, so this is best
to only use if you've limited input to a single pointer (i.e. mouse or touch).

The callback is added to the Phaser.Input.moveCallbacks array and should be removed with Phaser.Input.deleteMoveCallback.

Parameters
Name Type Description
callback function

The callback that will be called each time the activePointer receives a DOM move event.

context object

The context in which the callback will be called.

Source code: input/Input.js (Line 502)
doc_phaser
2017-02-14 10:52:44
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