[static] MOUSE_TOUCH_COMBINE : number Source code:
enabled : boolean When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled
onTap : Phaser.Signal A Signal that is dispatched
position : Phaser.Point A point object representing
reset(hard) Reset all of the Pointers and Input states. The optional hard parameter
[readonly] pointers : Array.<Phaser.Pointer>
tapRate : number The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or
recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through
pointer1 : Phaser.Pointer A Pointer object.
mouse : Phaser.Mouse The Mouse Input manager. You
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