onTap : Phaser.Signal A Signal that is dispatched
[readonly] worldX : number The world X coordinate of the most recently active pointer.
reset(hard) Reset all of the Pointers and Input states. The optional hard parameter
[readonly] totalInactivePointers : number The total number of inactive Pointers.
recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through
tapRate : number The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or
[static] MOUSE_TOUCH_COMBINE : number Source code:
enabled : boolean When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled
hitCanvas :HTMLCanvasElement The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.
pointer1 : Phaser.Pointer A Pointer object.
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