w10schools
Login Register
  • Home
  • Tutorials
    • HTML, CSS
      • HTML, HTML5
      • CSS, CSS3
    • XML
    • JavaScript, AJAX
    • PHP
    • Ruby on Rails
      • Ruby
      • Rails
    • ASP.NET
      • ASP
      • C# .NET
    • Java
      • JSP
    • Databases
      • MySQL
      • MSSQL Server
      • Oracle
    • Web Server
      • Windows
      • Linux
      • Apache
      • IIS
    • Design
      • Dreamweaver
      • Flash
      • Photoshop
      • Fireworks
      • CorelDRAW
      • Illustrator
  • References
    • HTML
      • Bootstrap
    • CSS
      • CSS Selectors
      • Sass
    • JavaScript
    • Mobile Apps
      • Cordova
    • Ruby on Rails
      • Ruby
      • Rails
    • PHP
      • Function
      • Language
      • CodeIgniter
      • Phalcon
      • PHPUnit
      • Symfony
      • Drupal
      • Yii
      • Laravel
    • Perl
      • Perl
    • Python
      • Python
      • Django
      • NumPy
      • Pandas
      • scikit-image
      • scikit-learn
      • Statsmodels
      • Matplotlib
    • Lua
      • Lua
    • C, C++
      • C
      • C++
    • Server
      • Docker
      • Apache HTTP Server
      • Nginx
    • Database
      • PostgreSQL
    • Big Data
      • TensorFlow
    • Game Development
      • Phaser
      • LÖVE
  • Articles
    • News
    • General
      • Website Promotion
      • Online Advertising
      • Make Money Online
    • Editorials
    • Interviews
    • Web Roundups
  • Resources
    • Design
      • Fonts
      • Graphics
      • Vectors
      • Templates
      • UI (User Interface)
      • Brushes
      • Patterns, Backgrounds
      • Textures
    • Web Development
      • HTML, CSS
      • XML
      • JavaScript, AJAX
      • Ruby on Rails
      • PHP
      • Java
      • .NET
      • Python
      • Perl
      • Flash
    • Mobile Application Development
      • Mobile Development Tools
      • Swift
    • Online Services
      • Online Storage
      • Web Hosting
  • Tools
    • Generators
Edit
In Place Editing Advanced Editing
  • References
  • Game Development
  • Phaser
  • Input
  • Input

Input#mouse

mouse : Phaser.Mouse

The Mouse Input manager.

You should not usually access this manager directly, but instead use Input.mousePointer or Input.activePointer
which normalizes all the input values for you, regardless of browser.

Source code: input/Input.js (Line 240)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Input.html#mouse
doc_phaser
doc_phaser
2025-01-10 15:47:30
Comments
Leave a Comment

Please login to continue.

Popular Articles
Input.MOUSE_OVERRIDES_TOUCH [static] MOUSE_OVERRIDES_TOUCH : number Source code: input/Input.js (Line 358)
Input.MOUSE_TOUCH_COMBINE [static] MOUSE_TOUCH_COMBINE : number Source code: input/Input.js (Line 370)
Input.TOUCH_OVERRIDES_MOUSE [static] TOUCH_OVERRIDES_MOUSE : number Source code: input/Input.js (Line 364)
Mouse#Mouse new Mouse(game) The Mouse class is responsible for handling all aspects of mouse interaction with the browser. It captures and processes mouse even
Mouse#mouseWheelCallback mouseWheelCallback : Function A callback that can be fired when the mousewheel is used. Source code: input/Mouse.js (Line 62)


Return to View
  • Facebook
  • Tweet
  • Digg it
  • Stumbleupon
  • Delicious
  • Plus Share

Designed by : w10schools

service@w10schools.com

Our Partners: aeeble – Providing content publishing and search solutions