Input#reset()

reset(hard)

Reset all of the Pointers and Input states.

The optional hard parameter will reset any events or callbacks that may be bound.
Input.reset is called automatically during a State change or if a game loses focus / visibility.
To control control the reset manually set Phaser.InputManager.resetLocked to true.

Parameters
Name Type Argument Default Description
hard boolean <optional>
false

A soft reset won't reset any events or callbacks that are bound. A hard reset will.

Source code: input/Input.js (Line 614)
doc_phaser
2017-02-14 10:53:03
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