justReleasedRate : number The number of milliseconds below which the Pointer is considered justReleased .
[readonly] pointers : Array.<Phaser.Pointer>
getLocalPosition(displayObject, pointer) → {Phaser.Point}
[static] MOUSE_TOUCH_COMBINE : number Source code:
recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through
reset(hard) Reset all of the Pointers and Input states. The optional hard parameter
pointer1 : Phaser.Pointer A Pointer object.
[readonly] totalInactivePointers : number The total number of inactive Pointers.
[static] MOUSE_OVERRIDES_TOUCH : number Source code:
x : number The X coordinate of the most recently active pointer.This value takes game scaling into account automatically
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