hitCanvas :HTMLCanvasElement The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.
[readonly] totalInactivePointers : number The total number of inactive Pointers.
recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through
reset(hard) Reset all of the Pointers and Input states. The optional hard parameter
interactiveItems : Phaser.ArraySet A list of interactive
enabled : boolean When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled
hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source
justReleasedRate : number The number of milliseconds below which the Pointer is considered justReleased .
resetSpeed(x, y) Resets the speed and old position properties. Parameters
pointer8 : Phaser.Pointer A Pointer object.
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