mouse : Phaser.Mouse The Mouse Input manager. You
[readonly] pointers : Array.<Phaser.Pointer>
getLocalPosition(displayObject, pointer) → {Phaser.Point}
hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source
position : Phaser.Point A point object representing
interactiveItems : Phaser.ArraySet A list of interactive
justReleasedRate : number The number of milliseconds below which the Pointer is considered justReleased .
[static] MOUSE_OVERRIDES_TOUCH : number Source code:
resetSpeed(x, y) Resets the speed and old position properties. Parameters
x : number The X coordinate of the most recently active pointer.This value takes game scaling into account automatically
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