pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
activePointer : Phaser.Pointer The most recently active
[static] WHEEL_DOWN : number Source code:
resetMovement() Resets the movementX and movementY properties. Use in your update handler after retrieving the values.
deleteMoveCallback(callback, context) Removes the callback from the Phaser.Input.moveCallbacks array. Parameters
[static] WHEEL_UP : number Source code:
recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer
isUp : boolean The "up" state of the key. This will remain true for as long as the keyboard thinks this key is up
mouseWheelCallback : Function A callback that can be fired when the mousewheel is used.
minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
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