x : number The horizontal coordinate of the Pointer. This value is automatically scaled based on the game scale.
activePointer : Phaser.Pointer The most recently active
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
pressEvent : Object The most recent DOM event from keypress. Source code:
recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer
game : Phaser.Game A reference to the currently running game
minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
pointerMoveCallback : Function A callback that can be fired on a MSPointerMove event.
rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event.
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