MSPointer#onPointerUpGlobal()
  • References/Game Development/Phaser/Input/MSPointer

onPointerUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters

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MSPointer#event
  • References/Game Development/Phaser/Input/MSPointer

event :MSPointerEvent | null The browser MSPointer DOM event. Will be null if no event has ever been received.Access this

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Touch#touchCancelCallback
  • References/Game Development/Phaser/Input/Touch

touchCancelCallback : Function A callback that can be fired on a touchCancel event. Source

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Mouse.WHEEL_DOWN
  • References/Game Development/Phaser/Input/Mouse

[static] WHEEL_DOWN : number Source code:

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Mouse#pointerLock
  • References/Game Development/Phaser/Input/Mouse

pointerLock : Phaser.Signal This event is dispatched

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Input#pointer2
  • References/Game Development/Phaser/Input/Input

pointer2 : Phaser.Pointer A Pointer object.

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Mouse#onMouseOutGlobal()
  • References/Game Development/Phaser/Input/Mouse

onMouseOutGlobal(event) The internal method that handles the mouse out event from the window. Parameters

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Input#game
  • References/Game Development/Phaser/Input/Input

game : Phaser.Game A reference to the currently running game

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Pointer#rawMovementX
  • References/Game Development/Phaser/Input/Pointer

rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event.

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Input#recordLimit
  • References/Game Development/Phaser/Input/Input

recordLimit : number The total number of entries that can be recorded into the Pointer objects tracking history.If the Pointer

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