MSPointer#onPointerUpGlobal()
  • References/Game Development/Phaser/Input/MSPointer

onPointerUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters

2025-01-10 15:47:30
Mouse#requestPointerLock()
  • References/Game Development/Phaser/Input/Mouse

requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically

2025-01-10 15:47:30
Keyboard#addCallbacks()
  • References/Game Development/Phaser/Input/Keyboard

addCallbacks(context, onDown, onUp, onPress)

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MSPointer#event
  • References/Game Development/Phaser/Input/MSPointer

event :MSPointerEvent | null The browser MSPointer DOM event. Will be null if no event has ever been received.Access this

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Key#event
  • References/Game Development/Phaser/Input/Key

[readonly] event : Object Stores the most recent DOM event.

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Pointer#forwardButton
  • References/Game Development/Phaser/Input/Pointer

forwardButton : Phaser.DeviceButton If this

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Input#pointer2
  • References/Game Development/Phaser/Input/Input

pointer2 : Phaser.Pointer A Pointer object.

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Mouse#pointerLock
  • References/Game Development/Phaser/Input/Mouse

pointerLock : Phaser.Signal This event is dispatched

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Pointer#rawMovementX
  • References/Game Development/Phaser/Input/Pointer

rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event.

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Pointer#pageY
  • References/Game Development/Phaser/Input/Pointer

pageY : number The vertical coordinate of the Pointer relative to whole document. Source

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