Mouse#mouseOverCallback
  • References/Game Development/Phaser/Input/Mouse

mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).

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Mouse#onMouseMove()
  • References/Game Development/Phaser/Input/Mouse

onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters

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Mouse#capture
  • References/Game Development/Phaser/Input/Mouse

capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully

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Mouse#wheelDelta
  • References/Game Development/Phaser/Input/Mouse

wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down.

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Mouse#game
  • References/Game Development/Phaser/Input/Mouse

game : Phaser.Game A reference to the currently running game

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Mouse.BACK_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] BACK_BUTTON : number Source code:

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Mouse.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] LEFT_BUTTON : number Source code:

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Mouse#Mouse
  • References/Game Development/Phaser/Input/Mouse

new Mouse(game) The Mouse class is responsible for handling all aspects of mouse interaction with the browser. It captures and

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Mouse.WHEEL_UP
  • References/Game Development/Phaser/Input/Mouse

[static] WHEEL_UP : number Source code:

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Mouse#start()
  • References/Game Development/Phaser/Input/Mouse

start() Starts the event listeners running. Source code:

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