capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully
game : Phaser.Game A reference to the currently running game
[static] LEFT_BUTTON : number Source code:
onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters
mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down.
[static] BACK_BUTTON : number Source code:
pointerLock : Phaser.Signal This event is dispatched
[static] WHEEL_DOWN : number Source code:
[static] WHEEL_UP : number Source code:
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