Mouse#mouseOutCallback
  • References/Game Development/Phaser/Input/Mouse

mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas.

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Mouse.RIGHT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] RIGHT_BUTTON : number Source code:

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Mouse#mouseUpCallback
  • References/Game Development/Phaser/Input/Mouse

mouseUpCallback : Function A callback that can be fired when the mouse is released from a pressed down state.

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Mouse#callbackContext
  • References/Game Development/Phaser/Input/Mouse

callbackContext : Object The context under which callbacks are called. Source

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Mouse.NO_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] NO_BUTTON : number Source code:

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Mouse#event
  • References/Game Development/Phaser/Input/Mouse

event :MouseEvent | null The browser mouse DOM event. Will be null if no mouse event has ever been received.Access this property

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Mouse#onMouseWheel()
  • References/Game Development/Phaser/Input/Mouse

onMouseWheel(event) The internal method that handles the mouse wheel event from the browser. Parameters

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Mouse.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] MIDDLE_BUTTON : number Source code:

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Mouse#mouseDownCallback
  • References/Game Development/Phaser/Input/Mouse

mouseDownCallback : Function A callback that can be fired when the mouse is pressed down.

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Mouse#button
  • References/Game Development/Phaser/Input/Mouse

button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button

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