new Mouse(game) The Mouse class is responsible for handling all aspects of mouse interaction with the browser. It captures and
onMouseOut(event) The internal method that handles the mouse out event from the browser. Parameters
pointerLock : Phaser.Signal This event is dispatched
[static] FORWARD_BUTTON : number Source code:
[static] WHEEL_UP : number Source code:
requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically
[static] WHEEL_DOWN : number Source code:
stopOnGameOut : boolean If true Pointer.stop will be called if the mouse leaves the game canvas.
releasePointerLock() Internal release pointer lock handler. Source code:
onMouseOver(event) The internal method that handles the mouse over event from the browser. Parameters
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