requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically
pointerLock : Phaser.Signal This event is dispatched
onMouseOutGlobal(event) The internal method that handles the mouse out event from the window. Parameters
[static] FORWARD_BUTTON : number Source code:
start() Starts the event listeners running. Source code:
stopOnGameOut : boolean If true Pointer.stop will be called if the mouse leaves the game canvas.
new Mouse(game) The Mouse class is responsible for handling all aspects of mouse interaction with the browser. It captures and
onMouseOut(event) The internal method that handles the mouse out event from the browser. Parameters
releasePointerLock() Internal release pointer lock handler. Source code:
onMouseOver(event) The internal method that handles the mouse over event from the browser. Parameters
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