[static] WHEEL_UP : number Source code:
pointerLock : Phaser.Signal This event is dispatched
onMouseOutGlobal(event) The internal method that handles the mouse out event from the window. Parameters
requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically
new Mouse(game) The Mouse class is responsible for handling all aspects of mouse interaction with the browser. It captures and
mouseWheelCallback : Function A callback that can be fired when the mousewheel is used.
start() Starts the event listeners running. Source code:
[static] FORWARD_BUTTON : number Source code:
[static] NO_BUTTON : number Source code:
mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas.
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