new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
update() Updates all currently defined keys. Source code:
stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.
onUpCallback : Function This callback is invoked every time a key is released. Source
pressEvent : Object The most recent DOM event from keypress. Source code:
removeKeyCapture(keycode) Removes an existing key capture. Parameters
game : Phaser.Game Local reference to game.
addCallbacks(context, onDown, onUp, onPress)
upDuration(keycode, duration) → {boolean} Returns true
isDown(keycode) → {boolean} Returns true of the key is currently pressed down. Note that it can
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