update() Updates all currently defined keys. Source code:
onUpCallback : Function This callback is invoked every time a key is released. Source
stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
destroy() Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window.Also clears all
removeKeyCapture(keycode) Removes an existing key capture. Parameters
pressEvent : Object The most recent DOM event from keypress. Source code:
isDown(keycode) → {boolean} Returns true of the key is currently pressed down. Note that it can
upDuration(keycode, duration) → {boolean} Returns true
game : Phaser.Game Local reference to game.
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