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  • Input
Input:
  • DeviceButton
  • Input
  • Key
  • Keyboard
  • KeyCode
  • Mouse
  • MSPointer
  • Pointer
  • PointerMode
  • Touch


×
Input#onUp
  • References/Game Development/Phaser/Input/Input

onUp : Phaser.Signal A Signal that is dispatched each

2025-01-10 15:47:30
Mouse.WHEEL_UP
  • References/Game Development/Phaser/Input/Mouse

[static] WHEEL_UP : number Source code:

2025-01-10 15:47:30
Pointer#leftButton
  • References/Game Development/Phaser/Input/Pointer

leftButton : Phaser.DeviceButton If this

2025-01-10 15:47:30
Keyboard#isDown()
  • References/Game Development/Phaser/Input/Keyboard

isDown(keycode) → {boolean} Returns true of the key is currently pressed down. Note that it can

2025-01-10 15:47:30
Pointer#type
  • References/Game Development/Phaser/Input/Pointer

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Mouse#requestPointerLock()
  • References/Game Development/Phaser/Input/Mouse

requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically

2025-01-10 15:47:30
Pointer#pageY
  • References/Game Development/Phaser/Input/Pointer

pageY : number The vertical coordinate of the Pointer relative to whole document. Source

2025-01-10 15:47:30
Mouse.WHEEL_DOWN
  • References/Game Development/Phaser/Input/Mouse

[static] WHEEL_DOWN : number Source code:

2025-01-10 15:47:30
Input#game
  • References/Game Development/Phaser/Input/Input

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
Input#pointer10
  • References/Game Development/Phaser/Input/Input

pointer10 : Phaser.Pointer A Pointer object.

2025-01-10 15:47:30

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