start() Starts the event listeners running. Source code:
new Key(game, keycode) If you need more fine-grained control over the handling of specific keys you can create and use Phaser.Key objects
game : Phaser.Game Local reference to game.
mouseWheelCallback : Function A callback that can be fired when the mousewheel is used.
pointerUpCallback : Function A callback that can be fired on a MSPointerUp event. Source
onUp : Phaser.Signal A Signal that is dispatched each
y : number The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale.
downDuration(duration) → {boolean} Returns true if the
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
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