Touch#touchLeaveCallback
  • References/Game Development/Phaser/Input/Touch

touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source

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Mouse.RIGHT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] RIGHT_BUTTON : number Source code:

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MSPointer#stop()
  • References/Game Development/Phaser/Input/MSPointer

stop() Stop the event listeners. Source code:

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Input#mouse
  • References/Game Development/Phaser/Input/Input

mouse : Phaser.Mouse The Mouse Input manager. You

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DeviceButton#game
  • References/Game Development/Phaser/Input/DeviceButton

game : Phaser.Game A reference to the currently running game

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Key#duration
  • References/Game Development/Phaser/Input/Key

duration : number If the key is down this value holds the duration of that key press and is constantly updated.If the key

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Pointer#isMouse
  • References/Game Development/Phaser/Input/Pointer

isMouse : boolean If the Pointer is a mouse or pen / stylus this is true, otherwise false.

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MSPointer#capture
  • References/Game Development/Phaser/Input/MSPointer

capture : boolean If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully

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DeviceButton#isDown
  • References/Game Development/Phaser/Input/DeviceButton

isDown : boolean The "down" state of the button. Source code:

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Input.MOUSE_OVERRIDES_TOUCH
  • References/Game Development/Phaser/Input/Input

[static] MOUSE_OVERRIDES_TOUCH : number Source code:

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