touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source
[static] RIGHT_BUTTON : number Source code:
stop() Stop the event listeners. Source code:
mouse : Phaser.Mouse The Mouse Input manager. You
game : Phaser.Game A reference to the currently running game
duration : number If the key is down this value holds the duration of that key press and is constantly updated.If the key
isMouse : boolean If the Pointer is a mouse or pen / stylus this is true, otherwise false.
capture : boolean If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully
isDown : boolean The "down" state of the button. Source code:
[static] MOUSE_OVERRIDES_TOUCH : number Source code:
Page 14 of 29