Pointer#previousTapTime
  • References/Game Development/Phaser/Input/Pointer

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.

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Pointer#worldX
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on

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Input#justReleasedRate
  • References/Game Development/Phaser/Input/Input

justReleasedRate : number The number of milliseconds below which the Pointer is considered justReleased .

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MSPointer#stop()
  • References/Game Development/Phaser/Input/MSPointer

stop() Stop the event listeners. Source code:

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Mouse#callbackContext
  • References/Game Development/Phaser/Input/Mouse

callbackContext : Object The context under which callbacks are called. Source

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Mouse.NO_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] NO_BUTTON : number Source code:

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Touch#touchMoveCallback
  • References/Game Development/Phaser/Input/Touch

touchMoveCallback : Function A callback that can be fired on a touchMove event. Source

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Pointer#isMouse
  • References/Game Development/Phaser/Input/Pointer

isMouse : boolean If the Pointer is a mouse or pen / stylus this is true, otherwise false.

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Input#resetSpeed()
  • References/Game Development/Phaser/Input/Input

resetSpeed(x, y) Resets the speed and old position properties. Parameters

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Touch#touchEnterCallback
  • References/Game Development/Phaser/Input/Touch

touchEnterCallback : Function A callback that can be fired on a touchEnter event. Source

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