Key#timeUp
  • References/Game Development/Phaser/Input/Key

timeUp : number The timestamp when the key was last released. This is based on Game.time.now.

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Pointer.ERASER_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] ERASER_BUTTON : number The Eraser pen button on PointerEvent supported devices only

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MSPointer#MSPointer
  • References/Game Development/Phaser/Input/MSPointer

new MSPointer(game) The MSPointer class handles Microsoft touch interactions with the game and the resulting Pointer objects. It

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Key#onUp
  • References/Game Development/Phaser/Input/Key

onUp : Phaser.Signal This Signal is dispatched every

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Input#reset()
  • References/Game Development/Phaser/Input/Input

reset(hard) Reset all of the Pointers and Input states. The optional hard parameter

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Mouse#event
  • References/Game Development/Phaser/Input/Mouse

event :MouseEvent | null The browser mouse DOM event. Will be null if no mouse event has ever been received.Access this property

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MSPointer#pointerDownCallback
  • References/Game Development/Phaser/Input/MSPointer

pointerDownCallback : Function A callback that can be fired on a MSPointerDown event.

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Input#pointer1
  • References/Game Development/Phaser/Input/Input

pointer1 : Phaser.Pointer A Pointer object.

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Pointer#clientX
  • References/Game Development/Phaser/Input/Pointer

clientX : number The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as

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Mouse#mouseOutCallback
  • References/Game Development/Phaser/Input/Mouse

mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas.

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