Input.MOUSE_TOUCH_COMBINE
  • References/Game Development/Phaser/Input/Input

[static] MOUSE_TOUCH_COMBINE : number Source code:

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Pointer#previousTapTime
  • References/Game Development/Phaser/Input/Pointer

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.

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Input#onTap
  • References/Game Development/Phaser/Input/Input

onTap : Phaser.Signal A Signal that is dispatched

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Input#recordPointerHistory
  • References/Game Development/Phaser/Input/Input

recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through

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Input#pointer1
  • References/Game Development/Phaser/Input/Input

pointer1 : Phaser.Pointer A Pointer object.

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Pointer#positionUp
  • References/Game Development/Phaser/Input/Pointer

positionUp : Phaser.Point A Phaser.Point object containing

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Pointer#dirty
  • References/Game Development/Phaser/Input/Pointer

dirty : boolean A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not

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Key#onHoldContext
  • References/Game Development/Phaser/Input/Key

onHoldContext : Object The context under which the onHoldCallback will be called. Source

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Pointer.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] MIDDLE_BUTTON : number The Middle Mouse button.

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Touch#onTouchCancel()
  • References/Game Development/Phaser/Input/Touch

onTouchCancel(event) Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome).Occurs for

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