Pointer#isMouse
  • References/Game Development/Phaser/Input/Pointer

isMouse : boolean If the Pointer is a mouse or pen / stylus this is true, otherwise false.

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Pointer#worldY
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldY : number Gets the Y value of this Pointer in world coordinates based on

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Key#ctrlKey
  • References/Game Development/Phaser/Input/Key

ctrlKey : boolean The down state of the CTRL key, if pressed at the same time as this key.

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Input#mouse
  • References/Game Development/Phaser/Input/Input

mouse : Phaser.Mouse The Mouse Input manager. You

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Input#interactiveItems
  • References/Game Development/Phaser/Input/Input

interactiveItems : Phaser.ArraySet A list of interactive

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Pointer#dirty
  • References/Game Development/Phaser/Input/Pointer

dirty : boolean A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not

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Touch#addTouchLockCallback()
  • References/Game Development/Phaser/Input/Touch

addTouchLockCallback(callback, context, onEnd) Adds a callback that is fired when a browser touchstart

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Input#setInteractiveCandidateHandler()
  • References/Game Development/Phaser/Input/Input

setInteractiveCandidateHandler(callback, context) Adds a callback that is fired every time Pointer.processInteractiveObjects

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Pointer#identifier
  • References/Game Development/Phaser/Input/Pointer

identifier : number The identifier property of the Pointer as set by the DOM event when this Pointer is started.

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Keyboard#reset()
  • References/Game Development/Phaser/Input/Keyboard

reset(hard) Resets all Keys. Parameters

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