DeviceButton#timeDown
  • References/Game Development/Phaser/Input/DeviceButton

timeDown : number The timestamp when the button was last pressed down. Source

2025-01-10 15:47:30
Input#pointer9
  • References/Game Development/Phaser/Input/Input

pointer9 : Phaser.Pointer A Pointer object.

2025-01-10 15:47:30
Keyboard#clearCaptures()
  • References/Game Development/Phaser/Input/Keyboard

clearCaptures() Clear all set key captures. Source code:

2025-01-10 15:47:30
Touch#start()
  • References/Game Development/Phaser/Input/Touch

start() Starts the event listeners running. Source code:

2025-01-10 15:47:30
Mouse.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] MIDDLE_BUTTON : number Source code:

2025-01-10 15:47:30
Touch#removeTouchLockCallback()
  • References/Game Development/Phaser/Input/Touch

removeTouchLockCallback(callback, context) → {boolean} Removes the callback at the defined index

2025-01-10 15:47:30
Mouse#mouseDownCallback
  • References/Game Development/Phaser/Input/Mouse

mouseDownCallback : Function A callback that can be fired when the mouse is pressed down.

2025-01-10 15:47:30
Pointer#Pointer
  • References/Game Development/Phaser/Input/Pointer

new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger

2025-01-10 15:47:30
Keyboard#removeKey()
  • References/Game Development/Phaser/Input/Keyboard

removeKey(keycode) Removes a Key object from the Keyboard manager. Parameters

2025-01-10 15:47:30
Input.MAX_POINTERS
  • References/Game Development/Phaser/Input/Input

[static] MAX_POINTERS : integer The maximum number of pointers that can be added. This excludes

2025-01-10 15:47:30