Keyboard#onDownCallback
  • References/Game Development/Phaser/Input/Keyboard

onDownCallback : Function This callback is invoked every time a key is pressed down, including key repeats when a key is held down

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Mouse.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] MIDDLE_BUTTON : number Source code:

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Pointer#justPressed()
  • References/Game Development/Phaser/Input/Pointer

justPressed(duration) → {boolean} The Pointer is considered justPressed

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Pointer.BACK_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but

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Mouse#mouseDownCallback
  • References/Game Development/Phaser/Input/Mouse

mouseDownCallback : Function A callback that can be fired when the mouse is pressed down.

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MSPointer#enabled
  • References/Game Development/Phaser/Input/MSPointer

enabled : boolean MSPointer input will only be processed if enabled. Default

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Input#mspointer
  • References/Game Development/Phaser/Input/Input

mspointer : Phaser.MSPointer The MSPointer Input

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DeviceButton#reset()
  • References/Game Development/Phaser/Input/DeviceButton

reset() Resets this DeviceButton, changing it to an isUp state and resetting the duration and repeats counters.

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DeviceButton#DeviceButton
  • References/Game Development/Phaser/Input/DeviceButton

new DeviceButton(parent, buttonCode) DeviceButtons belong to both Phaser.Pointer and Phaser.SinglePad (Gamepad)

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DeviceButton#buttonCode
  • References/Game Development/Phaser/Input/DeviceButton

buttonCode : number The buttoncode of this button if a Gamepad, or the DOM button event value if a Pointer.

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