Pointer#target
  • References/Game Development/Phaser/Input/Pointer

target :any The target property of the Pointer as set by the DOM event when this Pointer is started.

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Key#reset()
  • References/Game Development/Phaser/Input/Key

reset(hard) Resets the state of this Key. This sets isDown to false, isUp to true, resets the time

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Pointer#duration
  • References/Game Development/Phaser/Input/Pointer

[readonly] duration : number How long the Pointer has been depressed on the touchscreen or

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Touch#consumeTouchMove()
  • References/Game Development/Phaser/Input/Touch

consumeTouchMove() Consumes all touchmove events on the document (only enable this if you know you need it!).

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Key#shiftKey
  • References/Game Development/Phaser/Input/Key

shiftKey : boolean The down state of the SHIFT key, if pressed at the same time as this key.

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Key#game
  • References/Game Development/Phaser/Input/Key

game : Phaser.Game A reference to the currently running game

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MSPointer#button
  • References/Game Development/Phaser/Input/MSPointer

button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button

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Mouse#onMouseUpGlobal()
  • References/Game Development/Phaser/Input/Mouse

onMouseUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters

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Touch#onTouchEnter()
  • References/Game Development/Phaser/Input/Touch

onTouchEnter(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

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Input#circle
  • References/Game Development/Phaser/Input/Input

circle : Phaser.Circle A Circle object centered on

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