interactiveCandidates :array This array is erased and re-populated every time this Pointer is updated. It contains references to
active : boolean An active pointer is one that is currently pressed down on the display. A Mouse is always active.
shiftKey : boolean The down state of the SHIFT key, if pressed at the same time as this key.
update() Called by the Input Manager. Source code:
onTouchMove(event) The handler for the touchmove events. Parameters
touchEndCallback : Function A callback that can be fired on a touchEnd event. Source
stop() Stop the event listeners. Source code:
button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button
onPressCallback : Function This callback is invoked every time a DOM onkeypress event is raised, which is only for printable keys
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
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