Key#reset()
  • References/Game Development/Phaser/Input/Key

reset(hard) Resets the state of this Key. This sets isDown to false, isUp to true, resets the time

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Mouse#stop()
  • References/Game Development/Phaser/Input/Mouse

stop() Stop the event listeners. Source code:

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DeviceButton#value
  • References/Game Development/Phaser/Input/DeviceButton

value : number Button value. Mainly useful for checking analog buttons (like shoulder triggers) on Gamepads.

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Input#gamepad
  • References/Game Development/Phaser/Input/Input

gamepad : Phaser.Gamepad The Gamepad Input manager

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Key#game
  • References/Game Development/Phaser/Input/Key

game : Phaser.Game A reference to the currently running game

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PointerMode#PointerMode
  • References/Game Development/Phaser/Input/PointerMode

new PointerMode() Enumeration categorizing operational modes of pointers. PointerType values represent valid bitmasks.For

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DeviceButton#isUp
  • References/Game Development/Phaser/Input/DeviceButton

isUp : boolean The "up" state of the button. Default Value

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Input#resetLocked
  • References/Game Development/Phaser/Input/Input

resetLocked : boolean If the Input Manager has been reset locked then all calls made to InputManager.reset,such as from a

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Pointer#interactiveCandidates
  • References/Game Development/Phaser/Input/Pointer

interactiveCandidates :array This array is erased and re-populated every time this Pointer is updated. It contains references to

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Mouse#enabled
  • References/Game Development/Phaser/Input/Mouse

enabled : boolean Mouse input will only be processed if enabled. Default

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