Input#resetLocked
  • References/Game Development/Phaser/Input/Input

resetLocked : boolean If the Input Manager has been reset locked then all calls made to InputManager.reset,such as from a

2025-01-10 15:47:30
Keyboard#createCursorKeys()
  • References/Game Development/Phaser/Input/Keyboard

createCursorKeys() → {object} Creates and returns an object containing 4 hotkeys for Up, Down, Left

2025-01-10 15:47:30
Pointer#isDown
  • References/Game Development/Phaser/Input/Pointer

isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to

2025-01-10 15:47:30
Mouse#pointerLockChange()
  • References/Game Development/Phaser/Input/Mouse

pointerLockChange(event) Internal pointerLockChange handler. Parameters

2025-01-10 15:47:30
Pointer#pointerId
  • References/Game Development/Phaser/Input/Pointer

pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can

2025-01-10 15:47:30
Pointer#duration
  • References/Game Development/Phaser/Input/Pointer

[readonly] duration : number How long the Pointer has been depressed on the touchscreen or

2025-01-10 15:47:30
Keyboard#lastChar
  • References/Game Development/Phaser/Input/Keyboard

[readonly] lastChar : string Returns the string value of the most recently pressed key.

2025-01-10 15:47:30
Touch#onTouchEnd()
  • References/Game Development/Phaser/Input/Touch

onTouchEnd(event) The handler for the touchend events. Parameters

2025-01-10 15:47:30
Touch#onTouchEnter()
  • References/Game Development/Phaser/Input/Touch

onTouchEnter(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

2025-01-10 15:47:30
Key#game
  • References/Game Development/Phaser/Input/Key

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30