locked : boolean If the mouse has been Pointer Locked successfully this will be set to true.
enabled : boolean Keyboard input will only be processed if enabled. Default
[readonly] lastChar : string Returns the string value of the most recently pressed key.
pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can
onMouseUp(event) The internal method that handles the mouse up event from the browser. Parameters
movementX : number The horizontal processed relative movement of the Pointer in pixels since last event.
callbackContext : Object The context under which callbacks are called. Source
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
downDuration(keycode, duration) → {boolean} Returns true
[readonly] duration : number How long the Pointer has been depressed on the touchscreen or
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