onMouseUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters
targetObject :any The Game Object this Pointer is currently over / touching / dragging.
movementX : number The horizontal processed relative movement of the Pointer in pixels since last event.
isUp : boolean The "up" state of the button. Default Value
callbackContext : Object The context under which callbacks are called. Source
reset(hard) Resets the state of this Key. This sets isDown to false, isUp to true, resets the time
downDuration(keycode, duration) → {boolean} Returns true
addKey(keycode) → {Phaser.Key}
[readonly] duration : number How long the button has been held down for in milliseconds.
repeats : number Gamepad only.If a button is held down this holds down the number of times the button has 'repeated'.
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