Mouse#onMouseUpGlobal()
  • References/Game Development/Phaser/Input/Mouse

onMouseUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters

2025-01-10 15:47:30
Pointer#targetObject
  • References/Game Development/Phaser/Input/Pointer

targetObject :any The Game Object this Pointer is currently over / touching / dragging.

2025-01-10 15:47:30
Pointer#movementX
  • References/Game Development/Phaser/Input/Pointer

movementX : number The horizontal processed relative movement of the Pointer in pixels since last event.

2025-01-10 15:47:30
DeviceButton#isUp
  • References/Game Development/Phaser/Input/DeviceButton

isUp : boolean The "up" state of the button. Default Value

2025-01-10 15:47:30
Touch#callbackContext
  • References/Game Development/Phaser/Input/Touch

callbackContext : Object The context under which callbacks are called. Source

2025-01-10 15:47:30
Key#reset()
  • References/Game Development/Phaser/Input/Key

reset(hard) Resets the state of this Key. This sets isDown to false, isUp to true, resets the time

2025-01-10 15:47:30
Keyboard#downDuration()
  • References/Game Development/Phaser/Input/Keyboard

downDuration(keycode, duration) → {boolean} Returns true

2025-01-10 15:47:30
Keyboard#addKey()
  • References/Game Development/Phaser/Input/Keyboard

addKey(keycode) → {Phaser.Key}

2025-01-10 15:47:30
DeviceButton#duration
  • References/Game Development/Phaser/Input/DeviceButton

[readonly] duration : number How long the button has been held down for in milliseconds.

2025-01-10 15:47:30
DeviceButton#repeats
  • References/Game Development/Phaser/Input/DeviceButton

repeats : number Gamepad only.If a button is held down this holds down the number of times the button has 'repeated'.

2025-01-10 15:47:30