Input#multiInputOverride
  • References/Game Development/Phaser/Input/Input

multiInputOverride : number Controls the expected behavior when using a mouse and touch together on a multi-input device.

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Mouse#pointerLockChange()
  • References/Game Development/Phaser/Input/Mouse

pointerLockChange(event) Internal pointerLockChange handler. Parameters

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Input#pointer6
  • References/Game Development/Phaser/Input/Input

pointer6 : Phaser.Pointer A Pointer object.

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Key#keyCode
  • References/Game Development/Phaser/Input/Key

keyCode : number The keycode of this key. Source code:

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Touch#touchEndCallback
  • References/Game Development/Phaser/Input/Touch

touchEndCallback : Function A callback that can be fired on a touchEnd event. Source

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Mouse#locked
  • References/Game Development/Phaser/Input/Mouse

locked : boolean If the mouse has been Pointer Locked successfully this will be set to true.

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MSPointer#onPointerOut()
  • References/Game Development/Phaser/Input/MSPointer

onPointerOut(event) The internal method that handles the pointer out event from the browser. Parameters

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Touch#onTouchEnd()
  • References/Game Development/Phaser/Input/Touch

onTouchEnd(event) The handler for the touchend events. Parameters

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Pointer#move()
  • References/Game Development/Phaser/Input/Pointer

move(event, fromClick) Called when the Pointer is moved. Parameters

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Mouse#enabled
  • References/Game Development/Phaser/Input/Mouse

enabled : boolean Mouse input will only be processed if enabled. Default

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