repeats : number Gamepad only.If a button is held down this holds down the number of times the button has 'repeated'.
start(event) Called when the Pointer is pressed onto the touchscreen. Parameters
backButton : Phaser.DeviceButton If this
onMouseDown(event) The internal method that handles the mouse down event from the browser. Parameters
isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to
shiftKey : boolean True if the shift key was held down when this button was last pressed or released.Not supported on Gamepads
withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source
destroy() Destroys this DeviceButton, this disposes of the onDown, onUp and onFloat signalsand clears the parent and game references
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
targetObject :any The Game Object this Pointer is currently over / touching / dragging.
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