Pointer#rightButton
  • References/Game Development/Phaser/Input/Pointer

rightButton : Phaser.DeviceButton If this

2025-01-10 15:47:30
Pointer#screenX
  • References/Game Development/Phaser/Input/Pointer

screenX : number The horizontal coordinate of the Pointer relative to the screen. Source

2025-01-10 15:47:30
Keyboard#onUpCallback
  • References/Game Development/Phaser/Input/Keyboard

onUpCallback : Function This callback is invoked every time a key is released. Source

2025-01-10 15:47:30
Input#recordRate
  • References/Game Development/Phaser/Input/Input

recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.

2025-01-10 15:47:30
DeviceButton#onDown
  • References/Game Development/Phaser/Input/DeviceButton

onDown : Phaser.Signal This Signal is dispatched every

2025-01-10 15:47:30
Mouse#game
  • References/Game Development/Phaser/Input/Mouse

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
MSPointer#onPointerMove()
  • References/Game Development/Phaser/Input/MSPointer

onPointerMove(event) The function that handles the PointerMove event. Parameters

2025-01-10 15:47:30
Input#getPointerFromIdentifier()
  • References/Game Development/Phaser/Input/Input

getPointerFromIdentifier(identifier) → {Phaser.Pointer}

2025-01-10 15:47:30
MSPointer#onPointerDown()
  • References/Game Development/Phaser/Input/MSPointer

onPointerDown(event) The function that handles the PointerDown event. Parameters

2025-01-10 15:47:30
Touch#onTouchLeave()
  • References/Game Development/Phaser/Input/Touch

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

2025-01-10 15:47:30