onHold : Phaser.Signal A Signal that is dispatched
event : Object The DOM event that caused the change in button state. Source
[static] RIGHT_BUTTON : number The Right Mouse button, or in PointerEvent devices a Pen contact
keyboard : Phaser.Keyboard The Keyboard Input manager
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
onDown : Phaser.Signal This Signal is dispatched every
scale : Phaser.Point The scale by which all input coordinates
onPointerDown(event) The function that handles the PointerDown event. Parameters
[readonly] pollLocked : boolean True if the Input is currently poll rate locked.
[static] CURSOR A 'CURSOR' is a pointer with a passive cursor such as a mouse, touchpad, watcom stylus, or even TV-control
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