MSPointer#onPointerDown()
  • References/Game Development/Phaser/Input/MSPointer

onPointerDown(event) The function that handles the PointerDown event. Parameters

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Pointer.RIGHT_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] RIGHT_BUTTON : number The Right Mouse button, or in PointerEvent devices a Pen contact

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Pointer#pageX
  • References/Game Development/Phaser/Input/Pointer

pageX : number The horizontal coordinate of the Pointer relative to whole document. Source

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Touch#onTouchLeave()
  • References/Game Development/Phaser/Input/Touch

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

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Input#recordRate
  • References/Game Development/Phaser/Input/Input

recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.

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Input#onHold
  • References/Game Development/Phaser/Input/Input

onHold : Phaser.Signal A Signal that is dispatched

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Input#touch
  • References/Game Development/Phaser/Input/Input

touch : Phaser.Touch The Touch Input manager. You

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Input#worldY
  • References/Game Development/Phaser/Input/Input

[readonly] worldY : number The world Y coordinate of the most recently active pointer.

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Pointer#positionDown
  • References/Game Development/Phaser/Input/Pointer

positionDown : Phaser.Point A Phaser.Point object containing

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Input#pollLocked
  • References/Game Development/Phaser/Input/Input

[readonly] pollLocked : boolean True if the Input is currently poll rate locked.

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