Touch#touchStartCallback
  • References/Game Development/Phaser/Input/Touch

touchStartCallback : Function A callback that can be fired on a touchStart event. Source

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Touch#onTouchLeave()
  • References/Game Development/Phaser/Input/Touch

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

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Touch#preventDefault
  • References/Game Development/Phaser/Input/Touch

preventDefault : boolean If true the TouchEvent will have prevent.default called on it.

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Touch#onTouchStart()
  • References/Game Development/Phaser/Input/Touch

onTouchStart(event) The internal method that handles the touchstart event from the browser. Parameters

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Touch#stop()
  • References/Game Development/Phaser/Input/Touch

stop() Stop the event listeners. Source code:

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Touch#touchCancelCallback
  • References/Game Development/Phaser/Input/Touch

touchCancelCallback : Function A callback that can be fired on a touchCancel event. Source

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Touch#game
  • References/Game Development/Phaser/Input/Touch

game : Phaser.Game A reference to the currently running game

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Touch#event
  • References/Game Development/Phaser/Input/Touch

event :TouchEvent The browser touch DOM event. Will be set to null if no touch event has ever been received.

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Touch#enabled
  • References/Game Development/Phaser/Input/Touch

enabled : boolean Touch events will only be processed if enabled. Default

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Touch#onTouchCancel()
  • References/Game Development/Phaser/Input/Touch

onTouchCancel(event) Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome).Occurs for

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