Key#shiftKey
  • References/Game Development/Phaser/Input/Key

shiftKey : boolean The down state of the SHIFT key, if pressed at the same time as this key.

2025-01-10 15:47:30
Touch#onTouchEnter()
  • References/Game Development/Phaser/Input/Touch

onTouchEnter(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

2025-01-10 15:47:30
Pointer#target
  • References/Game Development/Phaser/Input/Pointer

target :any The target property of the Pointer as set by the DOM event when this Pointer is started.

2025-01-10 15:47:30
Input#maxPointers
  • References/Game Development/Phaser/Input/Input

maxPointers : integer The maximum number of Pointers allowed to be active at any one time. A value of -1 is only limited by the

2025-01-10 15:47:30
Mouse#onMouseUpGlobal()
  • References/Game Development/Phaser/Input/Mouse

onMouseUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters

2025-01-10 15:47:30
Input#pointer3
  • References/Game Development/Phaser/Input/Input

pointer3 : Phaser.Pointer A Pointer object.

2025-01-10 15:47:30
Input#multiInputOverride
  • References/Game Development/Phaser/Input/Input

multiInputOverride : number Controls the expected behavior when using a mouse and touch together on a multi-input device.

2025-01-10 15:47:30
Pointer#start()
  • References/Game Development/Phaser/Input/Pointer

start(event) Called when the Pointer is pressed onto the touchscreen. Parameters

2025-01-10 15:47:30
Input#pointer6
  • References/Game Development/Phaser/Input/Input

pointer6 : Phaser.Pointer A Pointer object.

2025-01-10 15:47:30
Touch#onTouchMove()
  • References/Game Development/Phaser/Input/Touch

onTouchMove(event) The handler for the touchmove events. Parameters

2025-01-10 15:47:30