move(event, fromClick) Called when the Pointer is moved. Parameters
reset() Resets the Pointer properties. Called by InputManager.reset when you perform a State change.
multiInputOverride : number Controls the expected behavior when using a mouse and touch together on a multi-input device.
pointer3 : Phaser.Pointer A Pointer object.
circle : Phaser.Circle A Circle object centered on
destroy() Destroys this DeviceButton, this disposes of the onDown, onUp and onFloat signalsand clears the parent and game references
consumeTouchMove() Consumes all touchmove events on the document (only enable this if you know you need it!).
circle : Phaser.Circle A Phaser.Circle that is centered
onPointerOut(event) The internal method that handles the pointer out event from the browser. Parameters
locked : boolean If the mouse has been Pointer Locked successfully this will be set to true.
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