x : number The X coordinate of the most recently active pointer.This value takes game scaling into account automatically
reset(hard) Resets all Keys. Parameters
upDuration(duration) → {boolean} Returns true if the
addPointer() → {Phaser.Pointer | null}
setInteractiveCandidateHandler(callback, context) Adds a callback that is fired every time Pointer.processInteractiveObjects
onDownCallback : Function This callback is invoked every time a key is pressed down, including key repeats when a key is held down
pointer4 : Phaser.Pointer A Pointer object.
timeDown : number A timestamp representing when the Pointer first touched the touchscreen.
[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but
callbackContext : Object The context under which the callbacks are run. Source
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