MSPointer#callbackContext
  • References/Game Development/Phaser/Input/MSPointer

callbackContext : Object The context under which callbacks are called (defaults to game).

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Input#interactiveItems
  • References/Game Development/Phaser/Input/Input

interactiveItems : Phaser.ArraySet A list of interactive

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Input#pointer7
  • References/Game Development/Phaser/Input/Input

pointer7 : Phaser.Pointer A Pointer object.

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Pointer#worldX
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on

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Mouse#mouseUpCallback
  • References/Game Development/Phaser/Input/Mouse

mouseUpCallback : Function A callback that can be fired when the mouse is released from a pressed down state.

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Key#altKey
  • References/Game Development/Phaser/Input/Key

altKey : boolean The down state of the ALT key, if pressed at the same time as this key.

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Input#reset()
  • References/Game Development/Phaser/Input/Input

reset(hard) Reset all of the Pointers and Input states. The optional hard parameter

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Input#hitCanvas
  • References/Game Development/Phaser/Input/Input

hitCanvas :HTMLCanvasElement The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.

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Mouse#callbackContext
  • References/Game Development/Phaser/Input/Mouse

callbackContext : Object The context under which callbacks are called. Source

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Mouse#mouseOutCallback
  • References/Game Development/Phaser/Input/Mouse

mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas.

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