callbackContext : Object The context under which callbacks are called (defaults to game).
interactiveItems : Phaser.ArraySet A list of interactive
pointer7 : Phaser.Pointer A Pointer object.
[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on
mouseUpCallback : Function A callback that can be fired when the mouse is released from a pressed down state.
altKey : boolean The down state of the ALT key, if pressed at the same time as this key.
reset(hard) Reset all of the Pointers and Input states. The optional hard parameter
hitCanvas :HTMLCanvasElement The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.
callbackContext : Object The context under which callbacks are called. Source
mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas.
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