Key#onHoldContext
  • References/Game Development/Phaser/Input/Key

onHoldContext : Object The context under which the onHoldCallback will be called. Source

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Touch#onTouchCancel()
  • References/Game Development/Phaser/Input/Touch

onTouchCancel(event) Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome).Occurs for

2025-01-10 15:47:30
Input#totalInactivePointers
  • References/Game Development/Phaser/Input/Input

[readonly] totalInactivePointers : number The total number of inactive Pointers.

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Mouse#mouseUpCallback
  • References/Game Development/Phaser/Input/Mouse

mouseUpCallback : Function A callback that can be fired when the mouse is released from a pressed down state.

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Input.MOUSE_OVERRIDES_TOUCH
  • References/Game Development/Phaser/Input/Input

[static] MOUSE_OVERRIDES_TOUCH : number Source code:

2025-01-10 15:47:30
Key#duration
  • References/Game Development/Phaser/Input/Key

duration : number If the key is down this value holds the duration of that key press and is constantly updated.If the key

2025-01-10 15:47:30
DeviceButton#game
  • References/Game Development/Phaser/Input/DeviceButton

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
DeviceButton#ctrlKey
  • References/Game Development/Phaser/Input/DeviceButton

ctrlKey : boolean True if the control key was held down when this button was last pressed or released.Not supported on Gamepads

2025-01-10 15:47:30
Mouse#onMouseOver()
  • References/Game Development/Phaser/Input/Mouse

onMouseOver(event) The internal method that handles the mouse over event from the browser. Parameters

2025-01-10 15:47:30
Mouse#releasePointerLock()
  • References/Game Development/Phaser/Input/Mouse

releasePointerLock() Internal release pointer lock handler. Source code:

2025-01-10 15:47:30