recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through
mouseUpCallback : Function A callback that can be fired when the mouse is released from a pressed down state.
justPressed(duration) → {boolean} Returns the "just pressed" state
reset(hard) Reset all of the Pointers and Input states. The optional hard parameter
touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source
interactiveItems : Phaser.ArraySet A list of interactive
onPointerUp(event) The function that handles the PointerUp event. Parameters
positionUp : Phaser.Point A Phaser.Point object containing
enabled : boolean When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled
hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source
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