DeviceButton#isDown
  • References/Game Development/Phaser/Input/DeviceButton

isDown : boolean The "down" state of the button. Source code:

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Pointer#isUp
  • References/Game Development/Phaser/Input/Pointer

isUp : boolean If the Pointer is not touching the touchscreen, or all mouse or pen buttons are up, isUp is set to true

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Mouse.RIGHT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] RIGHT_BUTTON : number Source code:

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Key#timeDown
  • References/Game Development/Phaser/Input/Key

timeDown : number The timestamp when the key was last pressed down. This is based on Game.time.now.

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MSPointer#onPointerUp()
  • References/Game Development/Phaser/Input/MSPointer

onPointerUp(event) The function that handles the PointerUp event. Parameters

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Input#getLocalPosition()
  • References/Game Development/Phaser/Input/Input

getLocalPosition(displayObject, pointer) → {Phaser.Point}

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Touch#touchEnterCallback
  • References/Game Development/Phaser/Input/Touch

touchEnterCallback : Function A callback that can be fired on a touchEnter event. Source

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Touch#touchMoveCallback
  • References/Game Development/Phaser/Input/Touch

touchMoveCallback : Function A callback that can be fired on a touchMove event. Source

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Input.MOUSE_TOUCH_COMBINE
  • References/Game Development/Phaser/Input/Input

[static] MOUSE_TOUCH_COMBINE : number Source code:

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Input#recordPointerHistory
  • References/Game Development/Phaser/Input/Input

recordPointerHistory : boolean Sets if the Pointer objects should record a history of x/y coordinates they have passed through

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