Touch#event
  • References/Game Development/Phaser/Input/Touch

event :TouchEvent The browser touch DOM event. Will be set to null if no touch event has ever been received.

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Mouse#releasePointerLock()
  • References/Game Development/Phaser/Input/Mouse

releasePointerLock() Internal release pointer lock handler. Source code:

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Pointer#rawMovementY
  • References/Game Development/Phaser/Input/Pointer

rawMovementY : number The vertical raw relative movement of the Pointer in pixels since last event.

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Mouse#onMouseOver()
  • References/Game Development/Phaser/Input/Mouse

onMouseOver(event) The internal method that handles the mouse over event from the browser. Parameters

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Key#duration
  • References/Game Development/Phaser/Input/Key

duration : number If the key is down this value holds the duration of that key press and is constantly updated.If the key

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Mouse#mouseOutCallback
  • References/Game Development/Phaser/Input/Mouse

mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas.

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Input#worldX
  • References/Game Development/Phaser/Input/Input

[readonly] worldX : number The world X coordinate of the most recently active pointer.

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Pointer#middleButton
  • References/Game Development/Phaser/Input/Pointer

middleButton : Phaser.DeviceButton If this

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MSPointer#callbackContext
  • References/Game Development/Phaser/Input/MSPointer

callbackContext : Object The context under which callbacks are called (defaults to game).

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Input#pointer7
  • References/Game Development/Phaser/Input/Input

pointer7 : Phaser.Pointer A Pointer object.

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