y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically
rawMovementY : number The vertical raw relative movement of the Pointer in pixels since last event.
tapRate : number The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or
onTap : Phaser.Signal A Signal that is dispatched
position : Phaser.Point A point object representing
hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source
callbackContext : Object The context under which callbacks are called. Source
pointer7 : Phaser.Pointer A Pointer object.
[readonly] worldX : number The world X coordinate of the most recently active pointer.
resetSpeed(x, y) Resets the speed and old position properties. Parameters
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