Keyboard#addCallbacks()
  • References/Game Development/Phaser/Input/Keyboard

addCallbacks(context, onDown, onUp, onPress)

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Mouse#onMouseOut()
  • References/Game Development/Phaser/Input/Mouse

onMouseOut(event) The internal method that handles the mouse out event from the browser. Parameters

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Key#onHoldCallback
  • References/Game Development/Phaser/Input/Key

onHoldCallback : Function A callback that is called while this Key is held down. Warning: Depending on refresh rate that could

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Input#pointer10
  • References/Game Development/Phaser/Input/Input

pointer10 : Phaser.Pointer A Pointer object.

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Key#isUp
  • References/Game Development/Phaser/Input/Key

isUp : boolean The "up" state of the key. This will remain true for as long as the keyboard thinks this key is up

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Touch#game
  • References/Game Development/Phaser/Input/Touch

game : Phaser.Game A reference to the currently running game

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Keyboard#upDuration()
  • References/Game Development/Phaser/Input/Keyboard

upDuration(keycode, duration) → {boolean} Returns true

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Input#activePointer
  • References/Game Development/Phaser/Input/Input

activePointer : Phaser.Pointer The most recently active

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Touch#enabled
  • References/Game Development/Phaser/Input/Touch

enabled : boolean Touch events will only be processed if enabled. Default

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MSPointer#pointerMoveCallback
  • References/Game Development/Phaser/Input/MSPointer

pointerMoveCallback : Function A callback that can be fired on a MSPointerMove event.

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