Pointer#clientY
  • References/Game Development/Phaser/Input/Pointer

clientY : number The vertical coordinate of the Pointer within the application's client area at which the event occurred (as opposed

2025-01-10 15:47:30
Input#pointer2
  • References/Game Development/Phaser/Input/Input

pointer2 : Phaser.Pointer A Pointer object.

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Keyboard#destroy()
  • References/Game Development/Phaser/Input/Keyboard

destroy() Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window.Also clears all

2025-01-10 15:47:30
Mouse#pointerLock
  • References/Game Development/Phaser/Input/Mouse

pointerLock : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Mouse.FORWARD_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] FORWARD_BUTTON : number Source code:

2025-01-10 15:47:30
Pointer#msSinceLastClick
  • References/Game Development/Phaser/Input/Pointer

msSinceLastClick : number The number of milliseconds since the last click or touch event.

2025-01-10 15:47:30
Pointer#y
  • References/Game Development/Phaser/Input/Pointer

y : number The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale.

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MSPointer#event
  • References/Game Development/Phaser/Input/MSPointer

event :MSPointerEvent | null The browser MSPointer DOM event. Will be null if no event has ever been received.Access this

2025-01-10 15:47:30
Keyboard#addCallbacks()
  • References/Game Development/Phaser/Input/Keyboard

addCallbacks(context, onDown, onUp, onPress)

2025-01-10 15:47:30
Pointer#position
  • References/Game Development/Phaser/Input/Pointer

position : Phaser.Point A Phaser.Point object containing

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