pressEvent : Object The most recent DOM event from keypress. Source code:
pointer5 : Phaser.Pointer A Pointer object.
game : Phaser.Game A reference to the currently running game
pointer10 : Phaser.Pointer A Pointer object.
stopOnGameOut : boolean If true Pointer.stop will be called if the mouse leaves the game canvas.
exists : boolean A Pointer object that exists is allowed to be checked for physics collisions and overlaps.
speed : Phaser.Point A point object representing the
clientY : number The vertical coordinate of the Pointer within the application's client area at which the event occurred (as opposed
position : Phaser.Point A Phaser.Point object containing
new Key(game, keycode) If you need more fine-grained control over the handling of specific keys you can create and use Phaser.Key objects
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