minPriorityID : number You can tell all Pointers to ignore any Game Object with a priorityID lower than this value
deleteMoveCallback(callback, context) Removes the callback from the Phaser.Input.moveCallbacks array. Parameters
game : Phaser.Game A reference to the currently running game
event :TouchEvent The browser touch DOM event. Will be set to null if no touch event has ever been received.
requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically
pollRate : number How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a
[static] FORWARD_BUTTON : number Source code:
forwardButton : Phaser.DeviceButton If this
removeKeyCapture(keycode) Removes an existing key capture. Parameters
pressEvent : Object The most recent DOM event from keypress. Source code:
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