MSPointer#onPointerUp()
  • References/Game Development/Phaser/Input/MSPointer

onPointerUp(event) The function that handles the PointerUp event. Parameters

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Input#justReleasedRate
  • References/Game Development/Phaser/Input/Input

justReleasedRate : number The number of milliseconds below which the Pointer is considered justReleased .

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Keyboard#lastKey
  • References/Game Development/Phaser/Input/Keyboard

[readonly] lastKey : Phaser.Key

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MSPointer#MSPointer
  • References/Game Development/Phaser/Input/MSPointer

new MSPointer(game) The MSPointer class handles Microsoft touch interactions with the game and the resulting Pointer objects. It

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Input#position
  • References/Game Development/Phaser/Input/Input

position : Phaser.Point A point object representing

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Pointer#middleButton
  • References/Game Development/Phaser/Input/Pointer

middleButton : Phaser.DeviceButton If this

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Touch#touchMoveCallback
  • References/Game Development/Phaser/Input/Touch

touchMoveCallback : Function A callback that can be fired on a touchMove event. Source

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Input#pointers
  • References/Game Development/Phaser/Input/Input

[readonly] pointers : Array.<Phaser.Pointer>

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Input#hitContext
  • References/Game Development/Phaser/Input/Input

hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source

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Mouse#event
  • References/Game Development/Phaser/Input/Mouse

event :MouseEvent | null The browser mouse DOM event. Will be null if no mouse event has ever been received.Access this property

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