MSPointer#capture
  • References/Game Development/Phaser/Input/MSPointer

capture : boolean If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully

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Pointer#previousTapTime
  • References/Game Development/Phaser/Input/Pointer

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.

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Pointer#middleButton
  • References/Game Development/Phaser/Input/Pointer

middleButton : Phaser.DeviceButton If this

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Pointer#positionUp
  • References/Game Development/Phaser/Input/Pointer

positionUp : Phaser.Point A Phaser.Point object containing

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Input#hitCanvas
  • References/Game Development/Phaser/Input/Input

hitCanvas :HTMLCanvasElement The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.

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Pointer.FORWARD_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button

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Keyboard#lastKey
  • References/Game Development/Phaser/Input/Keyboard

[readonly] lastKey : Phaser.Key

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Pointer.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact

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MSPointer#callbackContext
  • References/Game Development/Phaser/Input/MSPointer

callbackContext : Object The context under which callbacks are called (defaults to game).

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Mouse.NO_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] NO_BUTTON : number Source code:

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