capture : boolean If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully
previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.
middleButton : Phaser.DeviceButton If this
positionUp : Phaser.Point A Phaser.Point object containing
hitCanvas :HTMLCanvasElement The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.
[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button
[readonly] lastKey : Phaser.Key
[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact
callbackContext : Object The context under which callbacks are called (defaults to game).
[static] NO_BUTTON : number Source code:
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