[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button
getLocalPosition(displayObject, pointer) → {Phaser.Point}
[static] MOUSE_OVERRIDES_TOUCH : number Source code:
mouse : Phaser.Mouse The Mouse Input manager. You
[static] ERASER_BUTTON : number The Eraser pen button on PointerEvent supported devices only
onFloat : Phaser.Signal Gamepad only.This Signal
[static] MOUSE_TOUCH_COMBINE : number Source code:
[static] RIGHT_BUTTON : number Source code:
game : Phaser.Game A reference to the currently running game
[readonly] lastKey : Phaser.Key
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